Research Article

The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game

Table 4

Correlations between value systems and player behavior.

VariablesPurpleRedBlueOrangeGreenYellow

(1)Time played−0.0030.0360.0470.0050.0360.020
(2)Consumption by time0.0410.1010.0350.0900.0150.035
(3)Character level0.0170.0640.0340.0340.0280.028
(4)Magic stone level by time0.0180.061−0.0180.049−0.0380.042
(5)Character ability score0.0110.0630.0390.0350.0490.037
(6)Achievement Point0.0040.0420.0310.0070.0580.026
(7)Ranking by time0.000−0.0140.0070.010−0.0270.036
(8)Equipment score by level0.0200.0500.0410.0280.0530.034
(9)Ability practice by time0.0070.0510.0110.0470.0470.007
(10)Friends number by time0.0130.007−0.0080.023−0.0330.016
(11)Goodwill point by level−0.0070.0170.0640.0220.0330.018
(12)Guild level by level0.0270.0330.0000.0330.0100.005
(13)Guild point by level0.009−0.0110.0130.034−0.025−0.005
(14)Dueling point by time0.0210.0220.0170.037−0.0020.014
(15)Killing point by time0.0150.023−0.0150.013−0.024−0.005
(16)Battleground score by time0.0020.018−0.015−0.006−0.010−0.004
(17)Pet score0.0100.0610.0310.0420.0470.043
(18)House score by level0.0180.0180.0210.0000.0560.021
(19)Narrative point by level−0.0060.0530.0150.0170.0290.007
(20)Marriage−0.012−0.0150.0040.018−0.0240.010
(21)Mentorship−0.020−0.019−0.013−0.0170.0100.017

Notes. . .