Research Article
The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game
Table 4
Correlations between value systems and player behavior.
| Variables | Purple | Red | Blue | Orange | Green | Yellow |
| (1) | Time played | −0.003 | 0.036 | 0.047 | 0.005 | 0.036 | 0.020 | (2) | Consumption by time | 0.041 | 0.101 | 0.035 | 0.090 | 0.015 | 0.035 | (3) | Character level | 0.017 | 0.064 | 0.034 | 0.034 | 0.028 | 0.028 | (4) | Magic stone level by time | 0.018 | 0.061 | −0.018 | 0.049 | −0.038 | 0.042 | (5) | Character ability score | 0.011 | 0.063 | 0.039 | 0.035 | 0.049 | 0.037 | (6) | Achievement Point | 0.004 | 0.042 | 0.031 | 0.007 | 0.058 | 0.026 | (7) | Ranking by time | 0.000 | −0.014 | 0.007 | 0.010 | −0.027 | 0.036 | (8) | Equipment score by level | 0.020 | 0.050 | 0.041 | 0.028 | 0.053 | 0.034 | (9) | Ability practice by time | 0.007 | 0.051 | 0.011 | 0.047 | 0.047 | 0.007 | (10) | Friends number by time | 0.013 | 0.007 | −0.008 | 0.023 | −0.033 | 0.016 | (11) | Goodwill point by level | −0.007 | 0.017 | 0.064 | 0.022 | 0.033 | 0.018 | (12) | Guild level by level | 0.027 | 0.033 | 0.000 | 0.033 | 0.010 | 0.005 | (13) | Guild point by level | 0.009 | −0.011 | 0.013 | 0.034 | −0.025 | −0.005 | (14) | Dueling point by time | 0.021 | 0.022 | 0.017 | 0.037 | −0.002 | 0.014 | (15) | Killing point by time | 0.015 | 0.023 | −0.015 | 0.013 | −0.024 | −0.005 | (16) | Battleground score by time | 0.002 | 0.018 | −0.015 | −0.006 | −0.010 | −0.004 | (17) | Pet score | 0.010 | 0.061 | 0.031 | 0.042 | 0.047 | 0.043 | (18) | House score by level | 0.018 | 0.018 | 0.021 | 0.000 | 0.056 | 0.021 | (19) | Narrative point by level | −0.006 | 0.053 | 0.015 | 0.017 | 0.029 | 0.007 | (20) | Marriage | −0.012 | −0.015 | 0.004 | 0.018 | −0.024 | 0.010 | (21) | Mentorship | −0.020 | −0.019 | −0.013 | −0.017 | 0.010 | 0.017 |
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Notes. . .
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