|
nº | Title | Author | Evaluation Type | Evaluation Approach | Method used | Subjects | Body part and Movements used to control application | Type of pathologies | QualSyst Quantitative |
|
1 | Visual manipulations for motor rehabilitation | Regenbrecht, Holger | perception and cognition; UX | subjective measures; qualitative analysis; informal evaluations | task execution; questionnaire | (A) 24 participants; (B) 29 participants; (C) 43 participants | treatment of upper limb impairments | stroke | 97.92% |
|
2 | Out of reach? - A novel AR interface approach for motor rehabilitation | Regenbrecht, Holger | UX | subjective measures | questionnaire; interview; observation | 43 non-clinical participants | Hand and finger | stroke | 95.83% |
|
3 | Humans Can Integrate Augmented Reality Feedback in Their Sensorimotor Control of a Robotic Hand | Clemente, Francesco | task performance | objective measures | task execution; performance analysis | 8 participants | hand, arm | prostheses users | 91.67% |
|
4 | AR-based serious game framework for post-stroke rehabilitation | Hossain, M. Shamim | task performance | objective measures | task execution; performance analysis; questionnaire | 11 patients | Motor function of the upper extremity of stroke patients. | Stroke and Guillain–Barré syndrome | 91.67% |
|
5 | Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke | Colomer, Carolina | task performance; UX | objective and subjective measures | task execution; performance analysis | 30 patients | upper limb; flexion and extension of the elbow, wrist, and fingers | stroke | 89.58% |
|
6 | MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system | Da Gama, Alana Elza Fontes | task performance; UX | objective and subjective measures | performance analysis; questionnaire | 33 users (11 patients, 11 physiotherapists, and 11 software developers) | shoulder abduction movement | Stroke and Mastectomy | 89.58% |
|
7 | Touch and hand gesture-based interactions for directly manipulating 3D virtual objects in mobile augmented reality | Kim, Minseok | task performance; UX | objective and subjective measures | task execution; performance analysis; questionnaire | 20 participants | Hands, fingers | Was not informed | 88.64% |
|
8 | Fractal Fluctuations in Human Walking: Comparison Between Auditory and Visually Guided Stepping | Terrier, Philippe | task performance | objective measures | task execution; performance analysis | 36 healthy individuals | Human walking; the muscles of the lower limbs | Fractal fluctuations in human locomotion | 87.50% |
|
9 | Augmented reality in occupational therapy | Dionisio Correa, A.G. | UX | subjective measures | questionnaire | 16 patients and 2 therapists. | upper limb rehabilitation | Muscular Dystrophy | 82.21% |
|
10 | Computerized Mirror Therapy with Augmented Reflection Technology for Stroke Rehabilitation | Hoermann, S. | perception and cognition; UX | subjective measures; informal evaluations | questionnaire; observation | 5 patients | mirror hand (“mirror box”) | Stroke | 81.25% |
|
11 | Guidance and movement correction based on therapeutics movements for motor rehabilitation support systems | Gama, Alana Da | task performance, UX | objective and subjective measures | task execution, performance analysis, questionnaire | 3 physiotherapist, 4 adults and 3 elderly subjects | Shoulder Abduction | injuries, neurologic and geriatric therapies. | 80.68% |
|
12 | Augmented reality-based postural control training improves gait function in patients with stroke: Randomized controlled trial | Lee, Chi-Ho | task performance | objective and subjective measures | task execution, performance analysis | 21 patients | Many positions: The first stage includes six subordinated exercise programs that were conducted without the use of any tool in a lying position. The second stage involved four subordinated exercise programs performed while sitting. The third stage consisted of six subordinated exercise programs in the standing position performed using a therapeutic ball or a foothold. | stroke | 79.97% |
|
13 | Mixed Reality Serious Games: The Therapist Perspective | Ines, Di Loreto | UX | subjective measures | task execution, questionnaire | 3 therapists | upper/bottom limb | Could be applied to post stroke patients. | 77.27% |
|
14 | Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario | Allen, Max | perception and cognition, UX | subjective measures, usability evaluation techniques | task execution, questionnaire, observation, think aloud | 30 participants | Hand, upper limb | stroke | 77.08% |
|
15 | Augmented reality technology combined with three dimensional holography to train the mental rotation ability of older adults | Lee, I-Jui | perception and cognition, UX | objective and subjective measures, usability evaluation techniques | task execution, performance analysis, questionnaire, interview, observation, think aloud | 28 elderly but healthy users. | Mental spatial rotation | Neurobiological research associates it with the human ability to navigate and with other spatially related functions | 75.00% |
|
16 | Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilities | Lin, Chien-Yu | UX | qualitative analysis | performance analysis, observation | 3 children (2 females: 4 and 6 years; and 1 male 3 years) | A body motion interactive game to enhance the body strength of children with disabilities. | mildly intellectually retarded and seldom talks; severe cerebral palsy; has moderate multiple disabilities, weak legs and low vision | 74.05% |
|