Review Article

Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review

Table 1

Selected articles, ordered by QualSyst score, from the first to the 16th.

TitleAuthorEvaluation TypeEvaluation ApproachMethod usedSubjectsBody part and Movements used to control applicationType of pathologiesQualSyst Quantitative

1Visual manipulations for motor rehabilitationRegenbrecht, Holgerperception and cognition; UXsubjective measures; qualitative analysis; informal evaluationstask execution; questionnaire(A) 24 participants; (B) 29 participants; (C) 43 participantstreatment of upper limb impairmentsstroke97.92%

2Out of reach? - A novel AR interface approach for motor rehabilitationRegenbrecht, HolgerUXsubjective measuresquestionnaire; interview; observation43 non-clinical participantsHand and fingerstroke95.83%

3Humans Can Integrate Augmented Reality Feedback in Their Sensorimotor Control of a Robotic HandClemente, Francescotask performanceobjective measurestask execution; performance analysis8 participantshand, armprostheses users91.67%

4AR-based serious game framework for post-stroke rehabilitationHossain, M. Shamimtask performanceobjective measurestask execution; performance analysis; questionnaire11 patientsMotor function of the upper extremity of stroke patients.Stroke and Guillain–Barré syndrome91.67%

5Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic strokeColomer, Carolinatask performance; UXobjective and subjective measurestask execution; performance analysis30 patientsupper limb; flexion and extension of the elbow, wrist, and fingersstroke89.58%

6MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation systemDa Gama, Alana Elza Fontestask performance; UXobjective and subjective measuresperformance analysis; questionnaire33 users (11 patients, 11 physiotherapists, and 11 software developers)shoulder abduction movementStroke and Mastectomy89.58%

7Touch and hand gesture-based interactions for directly manipulating 3D virtual objects in mobile augmented realityKim, Minseoktask performance; UXobjective and subjective measurestask execution; performance analysis; questionnaire20 participantsHands, fingersWas not informed88.64%

8Fractal Fluctuations in Human Walking: Comparison Between Auditory and Visually Guided SteppingTerrier, Philippetask performanceobjective measurestask execution; performance analysis36 healthy individualsHuman walking; the muscles of the lower limbsFractal fluctuations in human locomotion87.50%

9Augmented reality in occupational therapyDionisio Correa, A.G.UXsubjective measuresquestionnaire16 patients and 2 therapists.upper limb rehabilitation Muscular Dystrophy82.21%

10Computerized Mirror Therapy with Augmented Reflection Technology for Stroke RehabilitationHoermann, S.perception and cognition; UXsubjective measures; informal evaluationsquestionnaire; observation5 patientsmirror hand (“mirror box”)Stroke81.25%

11Guidance and movement correction based on therapeutics movements for motor rehabilitation support systemsGama, Alana Datask performance, UXobjective and subjective measurestask execution, performance analysis, questionnaire3 physiotherapist, 4 adults and 3 elderly subjectsShoulder Abductioninjuries, neurologic and geriatric therapies.80.68%

12Augmented reality-based postural control training improves gait function in patients with stroke: Randomized controlled trialLee, Chi-Hotask performanceobjective and subjective measurestask execution, performance analysis21 patientsMany positions: The first stage includes six subordinated exercise programs that were conducted without the use of any tool in a lying position. The second stage involved four subordinated exercise programs performed while sitting. The third stage consisted of six subordinated exercise programs in the standing position performed using a therapeutic ball or a foothold.stroke79.97%

13Mixed Reality Serious Games: The Therapist PerspectiveInes, Di LoretoUXsubjective measurestask execution, questionnaire3 therapistsupper/bottom limbCould be applied to post stroke patients.77.27%

14Visual Occlusion in an Augmented Reality Post-Stroke Therapy ScenarioAllen, Maxperception and cognition, UXsubjective measures, usability evaluation techniquestask execution, questionnaire, observation, think aloud30 participantsHand, upper limbstroke77.08%

15Augmented reality technology combined with three dimensional holography to train the mental rotation ability of older adultsLee, I-Juiperception and cognition, UXobjective and subjective measures, usability evaluation techniquestask execution, performance analysis, questionnaire, interview, observation, think aloud28 elderly but healthy users.Mental spatial rotationNeurobiological research associates it with the human ability to navigate and with other spatially related functions75.00%

16Interactive augmented reality using Scratch 2.0 to improve physical activities for children with developmental disabilitiesLin, Chien-YuUXqualitative analysisperformance analysis, observation3 children (2 females: 4 and 6 years; and 1 male 3 years)A body motion interactive game to enhance the body strength of children with disabilities.mildly intellectually retarded and seldom talks; severe cerebral palsy; has moderate multiple disabilities, weak legs and low vision74.05%