Research Article

Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults

Table 1

Items and lenses of game mechanics.

Items of game mechanicsLenses concerning the items

1- Space21 - Functional Space

2- Objects, attributes and states22 - Dynamic State

3- Actions23 - Emergence and 24 – Action

4- Rules25 - Goals e 26 – Rules

5- Skill27 – Skill

6- Chance28 - Expected Value and 29 – Chance