Research Article
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults
Table 1
Items and lenses of game mechanics.
| Items of game mechanics | Lenses concerning the items |
| 1- Space | 21 - Functional Space |
| 2- Objects, attributes and states | 22 - Dynamic State |
| 3- Actions | 23 - Emergence and 24 – Action |
| 4- Rules | 25 - Goals e 26 – Rules |
| 5- Skill | 27 – Skill |
| 6- Chance | 28 - Expected Value and 29 – Chance |
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