Research Article

Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults

Table 2

Games evaluation (average scores).

QuestionG1G2G3G4G5

Q1I understood the rules of the game.4.55.04.54.84.8

Q2I understood the goals of the game.4.84.54.55.04.8

Q3I learned from the game.4.55.04.35.04.5

Q4I felt a lack of help during the game.2.31.82.02.01.8

Q5I liked the images and the sounds of the game.5.04.83.84.04.8

Q6I thought it was fun.4.84.84.35.04.8

Q7I liked the rewards of the game.3.84.85.04.84.8

Q8I liked the challenges of the game.4.55.04.04.85.0

Q9I felt that the challenges had increased very quickly.2.52.83.03.02.5

Q10I felt tired or bored.1.31.32.32.01.3

Q11I found it easy to learn.4.05.04.54.54.8

Q12I followed my score in the game.4.54.84.55.04.8

Q13I found it interesting.4.85.04.04.85.0

Q14I liked the scoring system.3.84.84.04.55.0

Q15I found the game boring.1.31.02.01.01.3

Q16I feel like playing again.4.35.04.04.84.8

G1 = aTilt 3D Labyrinth Free, G2 = Fruit Ninja Free, G3 = Find the Difference 2014 HD free, G4 = Show do Milhão 2014, and G5 = Cut the Rope: Full Free.