Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults
Table 2
Games evaluation (average scores).
Question
G1
G2
G3
G4
G5
Q1
I understood the rules of the game.
4.5
5.0
4.5
4.8
4.8
Q2
I understood the goals of the game.
4.8
4.5
4.5
5.0
4.8
Q3
I learned from the game.
4.5
5.0
4.3
5.0
4.5
Q4
I felt a lack of help during the game.
2.3
1.8
2.0
2.0
1.8
Q5
I liked the images and the sounds of the game.
5.0
4.8
3.8
4.0
4.8
Q6
I thought it was fun.
4.8
4.8
4.3
5.0
4.8
Q7
I liked the rewards of the game.
3.8
4.8
5.0
4.8
4.8
Q8
I liked the challenges of the game.
4.5
5.0
4.0
4.8
5.0
Q9
I felt that the challenges had increased very quickly.
2.5
2.8
3.0
3.0
2.5
Q10
I felt tired or bored.
1.3
1.3
2.3
2.0
1.3
Q11
I found it easy to learn.
4.0
5.0
4.5
4.5
4.8
Q12
I followed my score in the game.
4.5
4.8
4.5
5.0
4.8
Q13
I found it interesting.
4.8
5.0
4.0
4.8
5.0
Q14
I liked the scoring system.
3.8
4.8
4.0
4.5
5.0
Q15
I found the game boring.
1.3
1.0
2.0
1.0
1.3
Q16
I feel like playing again.
4.3
5.0
4.0
4.8
4.8
G1 = aTilt 3D Labyrinth Free, G2 = Fruit Ninja Free, G3 = Find the Difference 2014 HD free, G4 = Show do Milhão 2014, and G5 = Cut the Rope: Full Free.