Research Article

Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults

Table 3

Number of problems identified by experts.

HeuristicsG1G2G3G4G5Total
SeveritySeveritySeveritySeveritySeverity
LMHLMHLMHLMHLMH

H111114

H211114

H3111115

H4111115

H511114

H611

H7-

H811114

H9112116

H1011114

H11112116

H12111115

H1311114

H14112

H1511114

H16112

H17213

H1811

H19112

H20112

H2111114

H2211

Totais339721164748054073
152017129

G1 = aTilt 3D Labyrinth Free, G2 = Fruit Ninja Free, G3 = Find the Difference 2014 HD free, G4 = Show do Milhão 2014, G5 = Cut the Rope: Full Free, L = Low, M = Medium, and H = High