Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults
Table 3
Number of problems identified by experts.
Heuristics
G1
G2
G3
G4
G5
Total
Severity
Severity
Severity
Severity
Severity
L
M
H
L
M
H
L
M
H
L
M
H
L
M
H
H1
1
1
1
1
4
H2
1
1
1
1
4
H3
1
1
1
1
1
5
H4
1
1
1
1
1
5
H5
1
1
1
1
4
H6
1
1
H7
-
H8
1
1
1
1
4
H9
1
1
2
1
1
6
H10
1
1
1
1
4
H11
1
1
2
1
1
6
H12
1
1
1
1
1
5
H13
1
1
1
1
4
H14
1
1
2
H15
1
1
1
1
4
H16
1
1
2
H17
2
1
3
H18
1
1
H19
1
1
2
H20
1
1
2
H21
1
1
1
1
4
H22
1
1
Totais
3
3
9
7
2
11
6
4
7
4
8
0
5
4
0
73
15
20
17
12
9
G1 = aTilt 3D Labyrinth Free, G2 = Fruit Ninja Free, G3 = Find the Difference 2014 HD free, G4 = Show do Milhão 2014, G5 = Cut the Rope: Full Free, L = Low, M = Medium, and H = High