International Journal of Computer Games Technology / 2018 / Article / Fig 4

Research Article

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games

Figure 4

Extraction of video segments and containing boring and stressful game interactions, respectively. Initial 60 seconds of any video are ignored and the remaining is divided into three pieces, from which the first and the last ones are selected. Stripes highlight discarded video segments.