Research Article

Pegasus: A Simulation Tool to Support Design of Progression Games

Table 3

Simulation settings.

SettingOption chosen

Movement strategyRandom place
Character to attack in battleRandomly picked
Character to benefit from itemRandomly picked
Battle mechanicsActive time battle system
Randomness generator for attackMin 0% and max 60%
Randomness generator for defenseMin 0% and max 30%