Research Article

An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

Table 2

Synthesis which presents the classification of serious game and models addressing SG design discussed in state of the art according to the endogenous approach.

WorksContent representation into the gameModels proposed for serious game design
ProcessArchitecture
DirectlyAnalogicalFunctionalTechnical

An experimental card game for teaching software engineering processes [16].YesNoNoNoYes

PlayScrum - A Card Game to Learn the Scrum Agile Method [25].YesNoNoNoYes

A serious game for developing computational thinking and learning introductory computer programming [17].YesNoNoNoYes

A Platform Independent Game Technology Model for Model Driven Serious Games Development [26].YesNoNoNoYes

RAGE Architecture for Reusable Serious Gaming Technology Components [27].YesNoNoNoYes

A general architecture for the integration of educational videogames in standards-compliant virtual learning environments [28].YesNoNoYesYes

A New Methodology of Design and Development of serious game [29].YesNoNoNoYes

The design of an analogical encoding tool for game-based virtual learning environments [21].YesYesNoNoYes!

The six facets of serious game design [12].Yes!YesYesNoNo

Knowledge Management Approach to Support a Serious Game Development [13]YesYes!YesNoNo

Games, motivation, and learning: A research and practice model [7].YesNoNoYesNo

A conceptual framework for serious games [24].YesNoNoYesNo

The design, play, and experience framework [30].YesNoNoYesNo