An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design
Table 2
Synthesis which presents the classification of serious game and models addressing SG design discussed in state of the art according to the endogenous approach.
Works
Content representation into the game
Models proposed for serious game design
Process
Architecture
Directly
Analogical
Functional
Technical
An experimental card game for teaching software engineering processes [16].
Yes
No
No
No
Yes
PlayScrum - A Card Game to Learn the Scrum Agile Method [25].
Yes
No
No
No
Yes
A serious game for developing computational thinking and learning introductory computer programming [17].
Yes
No
No
No
Yes
A Platform Independent Game Technology Model for Model Driven Serious Games Development [26].
Yes
No
No
No
Yes
RAGE Architecture for Reusable Serious Gaming Technology Components [27].
Yes
No
No
No
Yes
A general architecture for the integration of educational videogames in standards-compliant virtual learning environments [28].
Yes
No
No
Yes
Yes
A New Methodology of Design and Development of serious game [29].
Yes
No
No
No
Yes
The design of an analogical encoding tool for game-based virtual learning environments [21].