Research Article

Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

Algorithm 1

UV-Guided mesh rebuilding algorithm.
RebuildMesh(
Input:, , , , , , ;
Output:, , )
(1) ;
(2) for each triangle of do
(3) for each vertex in the th triangle do
(4) ;
(5) ifthen
(6) ;
(7) ;
(8) for each coordinate in the th vertex do
(9) ;
(10) ;
(11) end for
(12) end if
(13) end for
(14) end for
(15) ;