Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU
An example of the rendering result produced by our system using different values. (a) shows the captured images with million. The top images are the rendered frame from the main camera. The bottom images are rendered based on the setting of the reference camera, which aims at the instances that are far away from the main camera. (b) shows the entire crowd including the view frustums of the two cameras. The yellow dots in (b) represent the instances outside the view frustum of the main camera.