International Journal of Computer Games Technology / 2019 / Article / Fig 7

Research Article

Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

Figure 7

The performance comparison of our approach, pseudo-instancing technique, and point-based technique over different numbers of instances. Two values of are chosen for our approach ( = 5 million and = 10 million). The FPS is averaged over the total of 1,000 frames.