International Journal of Computer Games Technology / 2019 / Article / Tab 1

Research Article

Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

Table 1

The data information of the source characters used in our experiment. Note that the data information represents the characters that are prior to the process of UV-guided mesh rebuilding (see Section 5.2).

Names of Source Characters # of Vertices# of Triangles# of texture UVs# of Joints

Alien28465688333464
Bug30476090374644
Creepy24834962285167
Daemon33286652408755
Devourer29755946349462
Fat25555106296050
Mutant22654526264946
Nasty34266848399045
Pangolin27625520325749
Ripper Dog24894974298248
Rock25945184310362
Spider29365868337438
Titan32616518386745
Troll24814958293955