Research Article

Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience

Table 4

The table shows the distinguished games in which the involvement index was highest.

Examining numberIndex 1Index 2Index 3Index 4Index 5Index 6
GameGameGameGameGameGame

1prof1_0prof4prof1_1prof5prof5prof1_1
2prof1_1prof3prof4prof3prof1_1prof4
3prof1_1prof5prof4prof6prof4prof2
4prof1_1prof1_1prof1_1prof1_1prof4prof1_1
5prof1_1prof2prof5prof1_2prof1_1prof6
6prof2prof1_1prof1_1prof4prof5prof2
7prof6prof4prof4prof6prof6prof4
8prof1_1prof1_0prof3prof1_1prof1_1prof5
9prof4prof5prof5prof6prof4prof4
10prof1_1prof1_1prof5prof1_1prof4prof1_2
11prof5prof4prof4prof5prof2prof3
12prof1_2prof4prof4prof1_2prof1_1prof1_2
13prof1_0prof4prof1_1prof5prof5prof1_1
14prof3prof4prof4prof3prof1_2prof1_1
15prof4prof5prof2prof1_2prof4prof4
16prof1_1prof2prof3prof1_1prof4prof4
17prof5prof5prof5prof1_2prof6prof1_2
18prof1_2prof1_0prof4prof1_2prof1_1prof5
19prof1_1prof2prof6prof6prof4prof6
20prof4prof5prof5prof4prof1_1prof1_2
21prof4prof2prof2prof5prof1_1prof5
22prof1_1prof2prof4prof6prof6prof6
23prof1_2prof5prof4prof3prof1_2prof1_2
24prof6prof5prof5prof5prof1_2prof1_1
25prof1_2prof1_1prof4prof5prof5prof5
26prof1_1prof2prof2prof6prof6prof5
27prof1_2prof1_1prof1_1prof5prof1_2prof1_2
28prof1_1prof1_1prof1_1prof5prof5prof1_1
29prof1_2prof4prof4prof5prof1_2prof1_1
30prof1_1prof1_1prof3prof1_1prof1_1prof5
31prof6prof4prof4prof1_2prof5prof1_2

prof1_0: 2D shooter; prof1_1: puzzle; prof1_2: hexlogic; prof2: 3D shooter; prof3: tower defense; prof4: flying mushroom; prof5: racing game; prof6: ball control.