Movements/state space property. How free is the AI in controlling movement? What additional data is needed to make up the state space?
In principle, agents can move over the whole field, but roles strongly restrict movement space in most situations; additional restrictions are imposed by other factors, such as physical conditions and penalties of the players.
In principle, agents move freely, but in most situations (especially at the beginning), the movements are strongly restricted; possible movements are also affected by many additional properties, such as physical state and obtained items.
Free movement, but rarely used in practice (e.g., for scouting), since units have to stay ogether for successful combat; reasoning is mostly done on the level of squads rather than individual units.