Review Article
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
Table 13
Mechanics per primary studies.
| Game mechanics | Primary studies | Percentage |
| Resource acquisition | P3 P12 P13 P14 P15 P17 P18 P33 P87 P117 | 7.30% |
| Feedback | P3 P7 P12 P13 P14 P15 P16 P17 P18 P22 P29 P33 P40 P42 P53 P54 P57 P58 P59 P60 P61 P62 P66 P67 P68 P69 P75 P87 P99 P103 P117 P118 P129 P132 P134 | 25.55% |
| Chance | P3 P12 P13 P14 P15 P17 P18 P44 P48 P51 P87 P110 P111 | 9.49% |
| Cooperation and competition | P3 P4 P7 P19 P22 P24 P29 P32 P33 P34 P37 P39 P40 P49 P51 P52 P53 P54 P55 P58 P63 P74 P75 P76 P81 P85 P100 P103 P106 P107 P112 P115 P118 P119 P129 P130 P131 P132 P133 P134 | 29.20% |
| Challenges | P3 P29 P53 P75 P77 P83 P84 P103 P109 P117 P129 P132 | 8.76% |
| Rewards | P19 P29 P40 P58 P75 P80 P89 P107 P117 P133 | 7.30% |
| Turns | P36 P37 P44 P48 P50 P51 P54 P85 P100 P106 P110 P111 P119 | 9.49% |
| Win state | P3 P40 P68 P70 P72 P75 P84 P89 P92 P118 | 7.30% |
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