Review Article

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Table 15

Genres per primary studies.

Game genresPrimary studiesPercentage

SimulationP1 P12 P13 P14 P15 P16 P17 P18 P20 P32 P33 P34 P43 P46 P48 P50
P52 P53 P55 P56 P58 P60 P61 P62 P65 P68 P70 P71 P72 P77 P79 P82
P83 P84 P88 P92 P93 P96 P105 P116 P121 P124
30.66%

RPGP6 P21 P23 P29 P66 P95 P995.11%

Collaborative gamesP8 P59 P64 P78 P90 P102 P120 P128 P1356.57%

CardsP25 P30 P38 P42 P45 P49 P51 P55 P67 P74 P100 P1198.76%

BoardP36 P37 P44 P63 P65 P100 P106 P110 P111 P1197.30%

AdventureP41 P1371.46%

StrategyP40 P54 P57 P652.92%

Without a genreP2 P3 P4 P5 P7 P9 P10 P11 P19 P22 P24 P26 P27 P28 P31 P35 P39 P47
P55 P69 P73 P75 P76 P80 P81 P91 P94 P101 P102 P103 P104 P107 P108
P109 P112 P113 P114 P115 P117 P122 P 123 P125 P126 P127 P129 P130
P131 P132 P133 P134 P136
37.23%