Review Article
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
Table 15
Genres per primary studies.
| Game genres | Primary studies | Percentage |
| Simulation | P1 P12 P13 P14 P15 P16 P17 P18 P20 P32 P33 P34 P43 P46 P48 P50 P52 P53 P55 P56 P58 P60 P61 P62 P65 P68 P70 P71 P72 P77 P79 P82 P83 P84 P88 P92 P93 P96 P105 P116 P121 P124 | 30.66% |
| RPG | P6 P21 P23 P29 P66 P95 P99 | 5.11% |
| Collaborative games | P8 P59 P64 P78 P90 P102 P120 P128 P135 | 6.57% |
| Cards | P25 P30 P38 P42 P45 P49 P51 P55 P67 P74 P100 P119 | 8.76% |
| Board | P36 P37 P44 P63 P65 P100 P106 P110 P111 P119 | 7.30% |
| Adventure | P41 P137 | 1.46% |
| Strategy | P40 P54 P57 P65 | 2.92% |
| Without a genre | P2 P3 P4 P5 P7 P9 P10 P11 P19 P22 P24 P26 P27 P28 P31 P35 P39 P47 P55 P69 P73 P75 P76 P80 P81 P91 P94 P101 P102 P103 P104 P107 P108 P109 P112 P113 P114 P115 P117 P122 P 123 P125 P126 P127 P129 P130 P131 P132 P133 P134 P136 | 37.23% |
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