Review Article

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Table 18

Game elements identified in the primary software measurement studies.

Game genrePrimary studiesPercentage

AdventureP1373.03%
BoardP44 P636.06%
GamificationP10 P19 P22 P34 P43 P53 P59 P89 P94 P107 P108 P112 P129 P130 P131 P133 P134 P135 P13657.58%
RPGP29 P996.06%
SimulationP12 P16 P17 P72 P93 P98 P116 P124 P13627.27%

Game elementsPrimary studiesPercentage

AchievementsP29 P99 P1079.09%
AvatarP17 P29 P949.09%
BadgesP22 P29 P63 P99 P107 P108 P112 P129 P131 P135 P13633.33%
CollectionsP293.03%
GiftP193.03%
LeaderboardP12 P19 P22 P29 P53 P63 P89 P94 P112 P129 P134 P135 P13639.39%
LevelsP29 P53 P99 P107 P13115.15%
Not reportedP10 P34 P43 P93 P98 P116 P124 P130 P13727.27%
PointsP12 P16 P17 P19 P22 P29 P44 P53 P63 P72 P89 P94 P99 P107 P108 P112 P129 P131 P133 P134 P135 P13666.67%
TaskP943.03%
TeamP29 P596.06%
Virtual goodsP107 P1126.06%
Visual graphP1293.03%

Game mechanicsPrimary studiesPercentage

ChallengesP22 P29 P53 P12912.12%
ChanceP12 P17 P449.09%
Cooperation and competitionP19 P29 P34 P53 P63 P107 P112 P129 P130 P131 P133 P134 P135 P13642.42%
FeedbackP12 P53 P17 P22 P29 P53 P59 P72 P99 P129 P134 P13536.36%
Not reportedP10 P16 P43 P89 P93 P94 P98 P108 P116 P124 P13733.33%
Resource acquisitionP12 P176.06%
RewardsP19 P22 P29 P89 P13315.15%
TurnsP443.03%
Win stateP893.03%

Game dynamicsPrimary studiesPercentage

EmotionsP112 P1366.06%
NarrativeP12 P16 P17 P29 P34 P59 P72 P94 P98 P13730.30%
Not reportedP10 P43 P89 P93 P108 P116 P124 P131 P13327.27%
ProgressionP12 P16 P17 P22 P29 P53 P63 P107 P12927.27%
RelationshipsP12 P19 P29 P44 P59 P63 P98 P99 P107 P134 P135 P13636.36%
RestrictionsP12 P1306.06%