Research Article

Recognition of Emotions for People with Autism: An Approach to Improve Skills

Figure 6

Gameplay of the proposed SG: (a) user identification (ID); choice of one of the characters; (c) evaluation of skills about the basic emotions; (d) scenario with 6 different interactions about the emotions; (e) user can improve the emotional skills; and (f) each emotion expressed correctly, a surprise item is present to the character that can advance game map.