International Journal of Computer Games Technology

Cyber Games and Interactive Entertainment 2006


Publishing date
01 Feb 2008
Status
Published
Submission deadline
01 Aug 2007

Cyber Games and Interactive Entertainment 2006

Articles

  • Special Issue
  • - Volume 2008
  • - Article ID 739041
  • - Editorial

Cyber Games and Interactive Entertainment

Kok Wai Wong | Chun Che Fung | Arnold Depickere
  • Special Issue
  • - Volume 2008
  • - Article ID 873913
  • - Research Article

Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design

Le Minh Duc | Amandeep Singh Sidhu | Narendra S. Chaudhari
  • Special Issue
  • - Volume 2008
  • - Article ID 243107
  • - Research Article

Perception-Based Filtering for MMOGs

Souad El Merhebi | Jean-Christophe Hoelt | ... | Jean-Pierre Jessel
  • Special Issue
  • - Volume 2008
  • - Article ID 783231
  • - Research Article

Story and Recall in First-Person Shooters

Dan Pinchbeck
  • Special Issue
  • - Volume 2008
  • - Article ID 316790
  • - Research Article

Efficient Terrain Triangulation and Modification Algorithms for Game Applications

Sundar Raman | Zheng Jianmin
  • Special Issue
  • - Volume 2008
  • - Article ID 470350
  • - Research Article

A Gameplay Definition through Videogame Classification

Damien Djaouti | Julian Alvarez | ... | Pierre Molinier
  • Special Issue
  • - Volume 2008
  • - Article ID 619108
  • - Research Article

A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

Tiffany Y. Tang | Cheung Yiu Man | ... | Sit Kam
  • Special Issue
  • - Volume 2008
  • - Article ID 378485
  • - Research Article

Game Portability Using a Service-Oriented Approach

Ahmed BinSubaih | Steve Maddock
  • Special Issue
  • - Volume 2008
  • - Article ID 834616
  • - Research Article

Strategic Team AI Path Plans: Probabilistic Pathfinding

Tng C. H. John | Edmond C. Prakash | Narendra S. Chaudhari
  • Special Issue
  • - Volume 2008
  • - Article ID 321708
  • - Research Article

Using a Camera Phone as a Mixed-Reality Laser Cannon

Fadi Chehimi | Paul Coulton | Reuben Edwards
International Journal of Computer Games Technology
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