Review Article
Artificial Intelligence in 6G Wireless Networks: Opportunities, Applications, and Challenges
| Symbol | Description |
| 4G | Fourth generation | 5G | Fifth generation | 6G | Sixth generation | AI | Artificial intelligence | AR | Augmented reality | AV | Autonomous vehicle | BS | Base station | CEM | Customer experience management | CNN | Convolutional neural network | CS | Communication system | CSI | Characteristic stability index | D2D | Device to device | DAI | Distributed AI | DL | Deep learning | DNN | Deep neural network | DRL | Deep reinforcement learning | eMBB | Enhanced mobile broadband | FC | Fog computing | FL | Federated learning | FNN | Feedforward neural network | GAN | Generative adversarial network | GRU | Gated recurrent units | GPU | Graphics processing unit | HMIMO | Holographic multiple-input and multiple-output | IoT | Internet of things | IRS | Intelligent reflecting surface | ISTN | Integrated satellite and terrestrial network | ITNT | Integrated terrestrial and nonterrestrial network | LEO | Low earth orbits | LSTM | Long short-term memory | LTE | Long-term evolution | MaEC | Multiaccess edge computing | MARL | Multiagent reinforcement learning | MDP | Markov decision process | MEC | Mobile edge computing | MIMO | Multiple-input and multiple-output | ML | Machine learning | mMTC | Massive machine-type communications | MSE | Mean square error | MU-HMIMO | Multiuser holographic multiple-input multiple-output | NWDA | Network data analytics | QCN | Quantum communication network | QoS | Quality of service | RAN | Radio access network | RELU | Rectified linear unit | RKHS | Reproducing kernel Hilbert space | RL | Reinforcement learning | RNN | Recurrent neural network | RSMA | Rate-splitting multiple access | SNR | Signal-to-noise ratio | SON | Self-organizing networks | SVM | Support vector machine | THz | Terahertz | TL | Transfer learning | UAV | Unmanned aerial vehicle | UM-MIMO | Ultramassive multiple-input multiple-output | URLLC | Ultrareliable low latency service | V2X | Vehicle-to-everything | VNE | Virtual network embedding | VNR | Virtual network requests | VR | Virtual reality |
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