Research Article

Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels

Table 2

Mean proportion of session time ± SD (and mean min ±SD) for activity levels during game type and mode.

ActivityInteractive bowlingComputer bowlingInteractive running gameComputer running game
mean min = 3 1 . 6 ± 1 2 . 5 mean min = 2 5 . 7 ± 1 2 . 3 mean min = 2 9 . 9 ± 8 . 3 mean min = 2 6 . 8 ± 8 . 0

Lying Down % 0 . 0 ± 0 0 . 0 ± 0 0 . 0 ± 0 0 . 0 ± 0
( 0 . 0 ± 0 ) ( 0 . 0 ± 0 ) ( 0 . 0 ± 0 ) ( 0 . 0 ± 0 )
Sitting % 5 . 4 ± 6 . 4 9 5 . 7 ± 4 . 1 0 . 9 ± 2 . 3 9 5 . 3 ± 6 . 0
( 2 . 0 ± 2 . 5 ) ( 2 4 . 9 ± 1 2 . 4 ) a ( 0 . 3 ± 0 . 6 ) ( 2 5 . 7 ± 8 . 2 ) a
Standing % 1 6 . 6 ± 2 3 . 9 0 . 6 ± 1 . 5 0 . 7 ± 1 . 4 0 . 4 ± 0 . 8
( 4 . 2 ± 7 . 0 ) b ( 0 . 1 ± 0 . 2 ) ( 0 . 2 ± 0 . 4 ) c ( 0 . 1 ± 0 . 2 )
Walking % 7 7 . 0 ± 2 2 . 6 3 . 7 ± 3 . 3 1 4 . 6 ± 7 . 8 3 . 4 ± 2 . 8
( 2 5 . 1 ± 1 3 . 3 ) a ( 0 . 7 ± 0 . 6 ) a ( 4 . 3 ± 2 . 7 ) c ( 0 . 8 ± 0 . 6 )
Vigorous % 1 . 0 ± 2 . 7 0 . 0 ± 0 8 3 . 8 ± 8 . 5 0 . 9 ± 4 . 3
( 0 . 3 ± 0 . 8 ) c ( 0 . 0 ± 0 ) ( 2 5 . 1 ± 7 . 6 ) c ( 0 . 2 ± 0 . 9 )

Significant group difference after adjusting for BMI: a 𝑃 . 0 5 , b 𝑃 . 0 0 0 1 ,
Significant gender difference after adjusting for BMI: c 𝑃 . 0 5 .