Wii-Fit for Improving Gait and Balance in an Assisted Living Facility: A Pilot Study
Table 2
The effects of a Wii-Fit and walking interventions on measured outcomes.
Outcome measure*
Group
Baseline mean (SD)
Week 4 mean (SD)
Week 8 mean (SD)
Intragroup change †
Group X time‡ Interaction
value
BBS
Wii-Fit
43.4 (8.9)
47.5 (5.9)
49.6 (5.7)
0.003
0.56
Walking
41.3 (7.6)
46.9 (6.3)
46.6 (8.7)
0.06
TT
Wii-Fit
23.5 (3.7)
24.6 (3.4)
25.3 (2.8)
0.013
0.97
Walking
22.9 (2.6)
24.3 (3.7)
24.9 (3.4)
0.006
TUG
Wii-fit
14.7 (7.2)
14.3 (6.8)
13.9 (7.9)
0.31
0.52
Walking
14.9 (4.7)
13.8 (4.2)
12.8 (3.2)
0.07
ADL
Wii-Fit
22.3 (1.6)
22.5 (1.3)
22.6 (1.3)
0.55
0.11
Walking
22.0 (2.7)
21.7 (2.5)
21.4 (2.5)
0.11
IADL
Wii-Fit
11.3 (4.3)
10.5 (2.7)
10.4 (2.8)
0.36
0.11
Walking
10.9 (3.5)
12.5 (4.4)
11.6 (4.2)
0.53
QOL-AD
Wii-Fit
36.5 (3.3)
36.3 (3.3)
35.9 (2.8)
0.59
0.61
Walking
37.3 (4.9)
37.5 (6.1)
35.6 (5.6)
0.03
MMSE
Wii-Fit
22.6 (4.3)
22.0 (4.1)
22.4 (2.8)
0.93
0.70
Walking
24.9 (3.6)
25.4 (4.2)
25.5 (4.1)
0.22
BBS: Berg Balance Scale; TT: Tinetti Test; TUG: Timed Up and Go; ADL: activities of daily living; IADL: instrumental activities of daily living; QOL-AD: quality of life-Alzheimer’s disease; MMSE: Mini Mental State Examination. change between baseline and week 8, assessed post hoc using the one group paired t-test. by time interaction assessed with RM-ANOVA.