Research Article

ORCLSim: A System Architecture for Studying Bicyclist and Pedestrian Physiological Behavior through Immersive Virtual Environments

Table 3

IVE pedestrian simulator literature table.

Report informationLevel of immersionData reported
Author and yearSimulator environment settingVisual technologyAgency of movementHapticParticipantKinematicMovementEye trackingPhysiologyStatedpreference
Simpson et al., 2003 [82]SimulationHMDReal time24
Banton et al., 2005 [83]HMDDummy27
Tzanavari et al., 2015 [84]CAVEReal time6-
Schwebel et al., 2017a [53]Real worldCAVEDummy219
Mallaro et al., 2017 [52]SimulationCAVE + HMDReal time32
Maillot et al., 2017 [51]SimulationCAVEStationary + real time20 + 40
Iryo-Asano et al., 2018 [85]SimulationHMDReal time32
Farooq et al., 2018 [57]SimulationHMDReal time42
Deb et al., 2018 [58]SimulationHMDReal time30
Bhagavathula et al., 2018 [59]Real worldHMDDummy16
Cavallo et al., 2019 [86]CAVEReal time79
Current study in 2021Real worldHMDReal time

Note: —: not included or not specified in the paper; ✓: included in the paper. Simulator environment setting: whether IVE is simulated from a real word environment or just simulation. Visual technology: subject viewed a single screen (SS), multiple screens, or CAVE, or head-mounted display (HMD) as a visual source. Agency of movement: stationary, the subject remained motionless or interacted via controller; dummy, the subject walked on a treadmill or stepped off the platform but actions were not translated in VR, and the movement was only proxy; Real time - subject movements were translated in VR. Haptic: interaction with the environment through, vibration, resistance, etc. Kinematic: speed, steering, and direction data. Movement: body or head movements. Eye tracking: eye tracking data included. Physiology: whether any physiological responses are recorded (such as heart rate). Stated preference: subjective stated preference from participants.