Research Article
ORCLSim: A System Architecture for Studying Bicyclist and Pedestrian Physiological Behavior through Immersive Virtual Environments
Table 3
IVE pedestrian simulator literature table.
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Note: —: not included or not specified in the paper; ✓: included in the paper. Simulator environment setting: whether IVE is simulated from a real word environment or just simulation. Visual technology: subject viewed a single screen (SS), multiple screens, or CAVE, or head-mounted display (HMD) as a visual source. Agency of movement: stationary, the subject remained motionless or interacted via controller; dummy, the subject walked on a treadmill or stepped off the platform but actions were not translated in VR, and the movement was only proxy; Real time - subject movements were translated in VR. Haptic: interaction with the environment through, vibration, resistance, etc. Kinematic: speed, steering, and direction data. Movement: body or head movements. Eye tracking: eye tracking data included. Physiology: whether any physiological responses are recorded (such as heart rate). Stated preference: subjective stated preference from participants. |