Research Article
AIN-Based Action Selection Mechanism for Soccer Robot Systems
Table 1
Actions of geometry thinking ASM [
5].
| Chase ball | When robot is far away from ball, this action is given to go after the
ball. | Dribble ball | If robot is close to the ball, this action is called to take control
of the ball. | Shoot ball | If robot is close to the ball and goal, this action is used to shoot
the ball. | Sweep ball | While the ball is in the corner or boundary, the robot uses this action
to sweep the ball out. | Goal keeping | Robot playing as a goal keeper gets this action to prevent losing
point. | Blocking | If an opponent and the ball are close to our goal, the closest robot
goes between the opponent and ball
trying to block the way. | Active attack | If ball is near the opponent’s goal, the closest robot will play as an
attacker. | Assist attack | Robot closest to the attacker gets ready to attack in case the attacker
misses. |
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