Research Article
Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study
Table 10
Survey results for the quality of life (before and after the cognitive exercise gameplay).
| Item | (, by average point) | Pre | Post | Difference |
| Degree of pain and discomfort | 2.14 | 2.32 | 0.19 | Strength or energy | 2.32 | 2.46 | 0.14 | Sleep quality | 2.49 | 2.62 | 0.14 | Positive feeling (happiness, hope etc.) | 2.59 | 2.78 | 0.19 | Memory and concentration | 2.27 | 2.49 | 0.22 | Self-pride | 2.57 | 2.86 | 0.30 | Appearance | 2.30 | 2.46 | 0.16 | Negative feeling (depression, anxiety, despair etc.) | 2.49 | 2.89 | 0.41 | Ability to move | 2.49 | 2.81 | 0.32 | Ordinary activity | 2.62 | 2.92 | 0.30 | Ability to work | 2.41 | 2.62 | 0.22 | Family relationship and friendship | 2.86 | 3.05 | 0.19 | Social support and help | 2.51 | 2.78 | 0.27 | Sex life () | 1.94 | 2.31 | 0.37 | Physical safety | 2.51 | 2.51 | 0.00 | The current living | 2.89 | 2.78 | -0.11 | Available money or financial condition | 2.70 | 2.62 | -0.08 | Public facilities (medical center and social welfare center) | 2.84 | 3.11 | 0.27 | New information or useful news for better living | 2.70 | 2.84 | 0.14 | Leisure activities and hobby | 2.95 | 3.24 | 0.30 | Living environment (climate, pollution, noise etc.) | 2.19 | 2.27 | 0.08 | Means of transportation | 2.78 | 2.89 | 0.11 | Personal faith or religious life | 2.89 | 3.08 | 0.19 | Overall health conditions | 2.19 | 2.41 | 0.22 | Overall quality of life | 2.62 | 2.86 | 0.24 |
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