Research Article

Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study

Table 10

Survey results for the quality of life (before and after the cognitive exercise gameplay).

Item(, by average point)
PrePostDifference

Degree of pain and discomfort2.142.320.19
Strength or energy2.322.460.14
Sleep quality2.492.620.14
Positive feeling (happiness, hope etc.)2.592.780.19
Memory and concentration2.272.490.22
Self-pride2.572.860.30
Appearance2.302.460.16
Negative feeling (depression, anxiety, despair etc.)2.492.890.41
Ability to move2.492.810.32
Ordinary activity2.622.920.30
Ability to work2.412.620.22
Family relationship and friendship2.863.050.19
Social support and help2.512.780.27
Sex life ()1.942.310.37
Physical safety2.512.510.00
The current living2.892.78-0.11
Available money or financial condition2.702.62-0.08
Public facilities (medical center and social welfare center)2.843.110.27
New information or useful news for better living2.702.840.14
Leisure activities and hobby2.953.240.30
Living environment (climate, pollution, noise etc.)2.192.270.08
Means of transportation2.782.890.11
Personal faith or religious life2.893.080.19
Overall health conditions2.192.410.22
Overall quality of life2.622.860.24

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