Research Article
Electronic Sports Sustainable Development of Probing into Digital Games, Teenage Domestication, and Mutual Construction
Table 2
Numbers and proportions of teenagers with different characteristics of game addiction.
| Sample characteristics | Number of samples (N = 574) | Number of samples addicted | Addiction rate |
| Genders | Male | 24 | 8.0% | Female | 9 | 3.3% | Grades | Primary school | 3 | 1.7% | Junior high school | 10 | 5.0% | Senior high school | 20 | 10.2% | Places of growth | Urban | 9 | 3.4% | Rural | 24 | 7.7% | Results | Excellent | 1 | 1.3% | Good | 8 | 4.3% | Moderate | 17 | 6.7% | Poor | 7 | 12.5% | Playing ages | Never played | 0 | 0.0% | Within 2 years | 8 | 3.8% | 2–4 years | 11 | 8.8% | More than 4 years | 14 | 11.4% |
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