Research Article

Electronic Sports Sustainable Development of Probing into Digital Games, Teenage Domestication, and Mutual Construction

Table 2

Numbers and proportions of teenagers with different characteristics of game addiction.

Sample characteristicsNumber of samples (N = 574)
Number of samples addictedAddiction rate

Genders
 Male248.0%
 Female93.3%
Grades
 Primary school31.7%
 Junior high school105.0%
 Senior high school2010.2%
Places of growth
 Urban93.4%
 Rural247.7%
Results
 Excellent11.3%
 Good84.3%
 Moderate176.7%
 Poor712.5%
Playing ages
 Never played00.0%
 Within 2 years83.8%
 2–4 years118.8%
 More than 4 years1411.4%