Clinical Study

Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial

Table 3

Differences pre-post intervention in Grooved Pegboard Test (GPT) in the control group and experimental group.

GPTOTOT + VR
PretreatmentPosttreatmentPretreatmentPosttreatment
Mean ± SDMean ± SDMean ± SDMean ± SD

Time NDH339.12 ± 277.94340.25 ± 276.800.686340.25 ± 276.80336.18 ± 277.730.7150.955
Number of fallen pegs (and collected to replace) NDH3.71 ± 2.984.85 ± 3.620.2454.85 ± 3.625.37 ± 4.560.3360.861
Number of correctly placed pegs NDH20.14 ± 8.4721.14 ± 4.630.46515.37 ± 9.6721.14 ± 4.630.0780.239
Time DH203.52 ± 83.98185.40 ± 58.030.499185.40 ± 58.03205.58 ± 74.640.2370.674
Number of fallen pegs (and collected to replace) NDH3.37 ± 3.202.50 ± 1.920.2462.50 ± 1.923.25 ± 3.410.2260.915
Number of correctly placed pegs NDH23.75 ± 3.5324.00 ± 2.820.31724.00 ± 2.8222.75 ± 4.300.180.538

DH: dominant hand; NDH: nondominant hand. Time in seconds.