Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
Table 3
Differences pre-post intervention in Grooved Pegboard Test (GPT) in the control group and experimental group.
GPT
OT
OT + VR
Pretreatment
Posttreatment
Pretreatment
Posttreatment
Mean ± SD
Mean ± SD
Mean ± SD
Mean ± SD
Time NDH
339.12 ± 277.94
340.25 ± 276.80
0.686
340.25 ± 276.80
336.18 ± 277.73
0.715
0.955
Number of fallen pegs (and collected to replace) NDH
3.71 ± 2.98
4.85 ± 3.62
0.245
4.85 ± 3.62
5.37 ± 4.56
0.336
0.861
Number of correctly placed pegs NDH
20.14 ± 8.47
21.14 ± 4.63
0.465
15.37 ± 9.67
21.14 ± 4.63
0.078
0.239
Time DH
203.52 ± 83.98
185.40 ± 58.03
0.499
185.40 ± 58.03
205.58 ± 74.64
0.237
0.674
Number of fallen pegs (and collected to replace) NDH
3.37 ± 3.20
2.50 ± 1.92
0.246
2.50 ± 1.92
3.25 ± 3.41
0.226
0.915
Number of correctly placed pegs NDH
23.75 ± 3.53
24.00 ± 2.82
0.317
24.00 ± 2.82
22.75 ± 4.30
0.18
0.538
DH: dominant hand; NDH: nondominant hand. Time in seconds.