Research Article

Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial

Table 1

Scale of satisfaction, self-esteem, and adherence.

0. No comments1. Strongly disagree2. Disagree3. Uncertain4. Agree5. Strongly agree

1. I find the setup provided by a cutting-edge game console to be enjoyable and appealing

2. These virtual environments awaken my interest as a complement to my conventional therapy

3. The Xbox 360 Kinect® allows me to direct the activity by continuously interacting and receiving information

4. This protocol is useful for improving functional capacities, balance, and postural control

5. The virtual environment allows me to interact with interesting scenes

6. I am able to do things well, like other people, adapting to my functional limitations

7. There are times when I feel I am not useful, and that I cannot do the tasks appropriately

8. At times I feel that I am unable to do what I am asked to do and I feel discouraged

9. I am convinced that I have good qualities for improving my limitations

10. These complementary interventions make me feel stressed and tired

11. I feel that the number of virtual reality sessions that I receive per week is sufficient

12. The recommendations/requests made by the therapist seem easy

13. I consider that the time employed in this approach using game consoles is sufficient

14. The therapist modulates the intensity at all times, according to my general status

15. I would like to continue doing this type of activity because it motivates and interests me

16. I have attended all sessions with eagerness and enthusiasm