Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
Table 2
Sociodemographic characteristics of the sample.
Variable (N = 48)
K-S†
Control (n = 25), mean ± SD
Experimental (n = 23), mean ± SD
Age (years)
65.68 ± 10.39
60.35 ± 9.84
0.11
Gender (male/female)
11/14
12/11
0.58
Type of stroke (hemorrhagic/ischemic)
10/15
6/17
0.31
Side of the body affected (right/left)
10/15
3/20
0.03
Time of evolution of the stroke (days)
0.20
54.52 ± 18.74
50.91 ± 18.44
0.50
NIHSS‡
0.20
14.28 ± 4.13
13.17 ± 3.47
0.32
MOCA test
0.16
18.12 ± 3.74
22.26 ± 4.11
0.01
Prior use of Xbox + Kinect technology (yes/no)
17/8
16/7
0.90
†K-S: Kolmogorov–Smirnov. ‡NIHSS: National Institute of Health Stroke Scale. Note: .