|
S.No | Reference | Title |
|
1 | [20] | TANGAEON |
2 | [21] | CNS anatomy and sexual desire neurochemistry |
3 | [22] | Giok, the alien |
4 | [23] | Avionics human-machine interfaces and interactions |
5 | [24] | Continuous dynamic gesture spotting algorithm |
6 | [25] | Marker versus markerless AR. Which has more impact on users? |
7 | [26] | Human anatomy learning systems through AR on mobile application |
8 | [10] | Web-based AR for the human body anatomy learning |
9 | [27] | A mobile outdoor AR method |
10 | [28] | Utilizing VR and AR for education |
11 | [29] | Effectiveness of VR and AR in health sciences |
12 | [30] | 1.5 T augmented reality navigated interventional MRI: paravertebral sympathetic plexus injections |
13 | [31] | An AR tool for learning spatial anatomy on mobile devices |
14 | [11] | A biosymtic (biosymbiotic robotic) |
15 | [32] | Advanced, analytic, automated measurement of engagement during learning |
16 | [33] | An.—an interactive full body exercise experience for patients suffering from ankylosing spondylitis |
17 | [34] | Smart gait-aid glasses for Parkinson’s disease patients |
18 | [35] | A hand gesture-based driver-vehicle interface to control lateral and longitudinal motions of an autonomous vehicle |
19 | [36] | AR-integrated simulation education in health care |
20 | [37] | A helping hand with language learning: teaching French vocabulary with gesture |
21 | [38] | Haptic, virtual interaction, and motor imagery: entertainment tools and psychophysiological testing |
22 | [39] | Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems |
23 | [40] | A low-cost iPhone-assisted augmented reality solution for the localization of intracranial lesions |
24 | [41] | MirrARbilitation |
25 | [42] | Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke |
26 | [43] | Rapid neural discrimination of communicative gestures |
27 | [44] | Visualizing the brain on a mixed reality smartphone application |
28 | [45] | An augmentative and alternative communication tool for children and adolescents with cerebral palsy |
29 | [46] | An AR assistance platform for eye laser surgery |
30 | [47] | Wearable computing background and theory |
31 | [15] | Gestures for Interaction between the software CATIA and the human via Microsoft Kinect |
32 | [48] | Healthcare system design focusing on emotional aspects using augmented reality—relaxed service design |
33 | [49] | Touching virtual agents: embodiment and mind |
34 | [50] | Core aspects of dance: condillac and mead on gesture |
35 | [51] | Immersive augmented reality: investigating a new tool for Parkinson disease rehabilitation |
36 | [52] | Using children’s developmental psychology to guide augmented-reality design and usability |
37 | [12] | Haptic AR to monitor human arm’s stiffness in rehabilitation |
38 | [53] | Augmented self-modeling as an intervention for selective mutism |
39 | [13] | A three-component framework for empathic technologies to augment human interaction |
40 | [54] | Smart wearable systems |
41 | [55] | Learning in a virtual environment using haptic systems |
42 | [56] | Augmented reality technologies, systems, and applications |
43 | [57] | On the use of augmented reality techniques in learning and interpretation of cardiologic data |
44 | [58] | Epione |
45 | [59] | Communication: the nerve system of construction |
46 | [60] | Human–computer interaction |
|