Review Article

[Retracted] Effect of Virtual Reality on Functional Ankle Instability Rehabilitation: A Systematic Review

Table 1

Retrieval strategy (using PubMed as an example).

The formulation of retrieval format

(“Virtual reality exposure Therapy”[MeSH terms] OR “virtual Reality”[MeSH terms] OR (“VR”[Title/Abstract] OR “virtual environment”[Title/Abstract] OR “computer-based”[Title/Abstract] OR “simulator”[Title/Abstract] OR “game”[Title/Abstract] OR “gaming”[Title/Abstract] OR “Kinect”[Title/Abstract] OR “Nintendo”[Title/Abstract] OR “Wii”[Title/Abstract] OR “Playstation”[Title/Abstract] OR “X-box”[Title/Abstract])) AND (“ankle instability”[Title/Abstract] OR “ankle unstable”[Title/Abstract] OR “ankle sprain”[Title/Abstract] OR “recurrent sprain”[Title/Abstract] OR “chronic ankle instability”[Title/Abstract] OR “functional ankle instability”[Title/Abstract] OR “mechanical ankle instability”[Title/Abstract]) AND (“randomized controlled trial”[Publication type] OR “randomized”[Title/Abstract] OR “placebo”[Title/Abstract])