Review Article

[Retracted] Effect of Virtual Reality on Functional Ankle Instability Rehabilitation: A Systematic Review

Table 2

Description of the included studies.

Included studiesCountryCasesAge/yearVR typeInterventionsNumber of Interventions/weekFrequencyOutcome indicators
VR groupControl groupVR groupControl groupVR groupControl group

Baek et al. 2019 [26]South Korea202220.00-29.00VR box5 min warm up and stretch.
20 min VR training: wear VR-HMD (VRbox; Max, China), stand on an unstable support surface (JUMPER; TOGU, Germany) for balance training.
5 min relax and stretch.
5 min warm up and stretch.
20 min conventional training: without VR-HMD, stand on an unstable support surface (JUMPER; TOGU, Germany) on both feet for balance training.
5 min relax and stretch.
33 times/week; 20 min/time①②③④⑤

Kim et al. 2018 [29]South Korea101021.80 ± 1.2022.10 ± 2.40Nintendo Wii Fit Plus5 min warm up and stretch.
20 min VR training: muscle strength and balance strengthening exercises with Nintendo Wii Fit Plus.
5 min warm up and stretch.
20 min conventional training: ankle muscle strength training in four directions with elastic bands; stand on the aero step (TOGU, Germany) on one foot in situ for balance training.
43 times/week; 20 min/time

Kim et al. 2019 [25]South Korea101121.00 ± 1.20Nintendo Wii Fit Plus5 min warm up and stretch.
20 min VR training: 10 min of muscle strength and 10 min of balance strengthening with Nintendo Wii Fit Plus.
5 min relaxation activities.
5 min warm up and stretch.
20 min conventional training: ankle muscle strength training in four directions with elastic bands; balance training in appropriate difficulty with Airex Balance Pad, slide board, donut hall, trampoline, Bosu Pro Balance Trainer, basic balance board and rocker/wobble board package.
5 min relaxation activities.
43 times/week; 20min/time
Kim et al. 2020 [27]South Korea131121.38 ± 1.0021.90 ± 1.00VR BOSS & APP: rope crossing adventure VR10 min warm up.
30 min VR training: use mobile comprehensive virtual reality trainer VR BOSS (Smpia; Seoul, Republic of Korea) combined with rope crossing adventure VR APP to perform balance training (1-2 weeks of tightrope walking indoors, 3-4 weeks of tightrope walking between high-rise buildings).
10 min warm up.
30 min conventional training: static and dynamic balance training such as open/closed eyes, standing on one foot, knee lifting on one leg, one foot standing squat, etc. (1-2 weeks on the ground /wobble balance boards, 3-4 weeks on the balance pads).
43 times/week; 30min/time

Yang et al. 2016 [28]South Korea151521.36 ± 2.9222.04 ± 4.05Balance trainer30 min plyometric training: zigzag running, backward running, vertical jumping, agility jumping, side jumping, full speed running, and other sports.
30 min VR training: VR-based fusion training of neuromuscular postural control: use Aero step (TOGU, Germany) in combination with the Balance trainer (Medica Medizintechink GmbH, Germany) for training.
30 min plyometric training: zigzag running, back running, vertical jump, agility jump, side jump, full speed running.
30 min conventional training: run on treadmill.
83 times/week; 30min/time⑦⑧⑨

① Ankle proprioceptive sense; ② isokinetic muscle strength (Biodex isokinetic force meter; BMS, Shirley, USA); ③ Y-balance test; ④ 30-second single-leg standing balance test (Biorescue; RM Ingenierie, France/Biodex balance system; BMS, Shirley, USA); ⑤ Romberg's test (Biorescue; RM Ingenierie, France); ⑥ 15-second single-leg standing balance test (Biorescue; RM Ingenierie, France); ⑦ 60-second standing balance test (Biorescue; RM Ingenierie, France); ⑧ CMJA (G-jump; IBTS bioengineering, Italy); ⑨ SLJ (G-jump; BTS bioengineering, Italy). CMJA: countermovement jump with arm swing; SLJ: stance long jump;