Research Article
Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Table 4
Time spent playing exergames, for adults and children who reported playing video games.
| | Adults | Children | | | % | (95% CI) | | % | (95% CI) |
| Spent any time playing exergames | | | | | | | Yes | 149 | 24.1 | (20.9–27.7) | 181 | 42.1 | (37.5–46.8) | No | 467 | 75.8 | (72.3–79.0) | 247 | 57.6 | (52.8–62.1) | Do not know/refused | 17 | 2.7 | (1.7–4.2) | 1 | 0.3 | # | Hours per day playing exergames | | | | | | | None | 467 | 75.8 | (72.3–79.0) | 247 | 57.6 | (52.8–62.1) | Up to half an hour | 123 | 19.9 | (16.9–23.2) | 154 | 36.0 | (31.6–40.6) | More than half an hour to an hour | 25 | 4.1 | (2.8–6.0) | 23 | 5.4 | (3.6–8.0) | More than 1 to 2 hours | 1 | 0.1 | (0.0–0.9) | 3 | 0.7 | (0.3–2.1) | Do not know/refused | 17 | 2.7 | (1.7–4.2) | 1 | 0.3 | # | Overall | 617 | 100.0 | | 429 | 100.0 | |
| | | SD | Range | | SD | Range |
| Mean minutes per day playing exergames | 5.07 | 13.130 | 0–120 | 8.1 | 14.692 | 0–120 |
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The weighting of data can result in rounding discrepancies or totals not adding. Insufficient cell sizes for statistical tests.
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