Research Article

Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?

Table 4

Time spent playing exergames, for adults and children who reported playing video games.

AdultsChildren
%(95% CI) %(95% CI)

Spent any time playing exergames
 Yes14924.1 (20.9–27.7) 18142.1 (37.5–46.8)
 No46775.8 (72.3–79.0) 24757.6 (52.8–62.1)
 Do not know/refused172.7(1.7–4.2)10.3#
Hours per day playing exergames
 None46775.8 (72.3–79.0) 24757.6 (52.8–62.1)
 Up to half an hour12319.9 (16.9–23.2) 15436.0 (31.6–40.6)
 More than half an hour to an hour254.1 (2.8–6.0) 235.4 (3.6–8.0)
 More than 1 to 2 hours10.1 (0.0–0.9) 30.7 (0.3–2.1)
 Do not know/refused172.7(1.7–4.2)10.3#
Overall617100.0429100.0

SDRange SDRange

Mean minutes per day playing exergames5.0713.1300–1208.114.6920–120

The weighting of data can result in rounding discrepancies or totals not adding. Insufficient cell sizes for statistical tests.