I-BiT system (driving game and video clip) Dichoptic 8 sessions, 25 min/session
58% sustained improvements in HCVA 67% improvement in LCVA Amblyopia eliminated in 2 patients 5 children with VA 6/12 or better at 6 months after stopping treatment HCVA improvement: 4 sessions LCVA improvement: 7 sessions
I-BiT system (Nux game and video clip) Dichoptic 6 weekly sessions, 30 min/session
78% showed VA improvement 67% demonstrated a clinically significant increase in VA of ≥0.125 (0.175 to 0.300 LogMAR) Mean change from baseline to follow-up was 0.13 ± 0.14 logMAR
67 were residual amblyopes and 70 had an associated strabismus
Randomised control trial with three arms: (i) DVD footage shown to the amblyopic eye and common background to both (I-BiT DVD) (ii) Modified shooter game, Nux, with sprite and targets presented to the amblyopic eye (I-BiT game) (iii) Both background and foreground presented to both eyes (non-I-BiT) games)
VA improvement in all three arms by approx. 0.07 logMAR No difference between I-BiT DVD and non-I-BiT games compared with I-BiT games in terms of gain in vision
Conventional visual therapies implemented in virtual reality: brock cord, approach technique, and eccentric circles
Evaluation of simplicity and versatility for both clinician and infant patients Pragmatic quality above average (1.73) Attractiveness (2.03) and hedonic qualities (1.90) above average
Diplopia game + Oculus Rift OC DK2 head mounted display 8 sessions, 40 min/session, twice per week Dichoptic
Mean BCVA in amblyopic eye improved from 0.58 ± 0.35 before training to a posttraining value of 0.43 ± 0.38 () Mean stereoacuity changed from 263.3 ± 135.1'' before dichoptic training to a value of 176.7 ± 152.4'' after training 47.1% before dichoptic treatment had unmeasurable stereoacuity while this only occurred in 11.8% after training