Research Article

Structural Motion Grammar for Universal Use of Leap Motion: Amusement and Functional Contents Focused

Table 3

Amusement Content Motion Lexicon.

MLImageMotion principle

Left HandGo (G)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
Stop (ST)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
Left Direction (LD)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Degree condition
Right Direction (RD)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Degree condition
Jump (J)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Vector3 coordinate condition
Sit (S)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Vector3 coordinate condition
Roll (R)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Vector3 coordinate condition
Right HandShot (sh)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
(iv) Degree condition
Reload (r)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
Weapon Change (ch)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Horizontal and vertical condition
Kick (k)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Vector3 coordinate condition
Punch (p)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Vector3 coordinate condition
Function1 (F1)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
Function2 (F2)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition
Drift (D)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Horizontal and vertical condition
(iv) Number of finger condition
Booster (B)(i) Dynamic and static classification condition
(ii) Left and right hand classification condition
(iii) Number of finger condition