Research Article

Research and Implementation of Sports Entity Simulation Based on Heterogeneous Binocular Vision

Table 3

Comparison results of system processing frame rate.

Design architectureDeviceResolving powerHardware resourceFrame rate

Design of embedded real-timeXC7Z045640480182933 LUTS, 143223 FFS, 100 DSPs, 138 BRAMs101
This paperXC7Z045640480182796 LUTS, 171526 FFS, 268 DSPs, 485 BRAMs121.42