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Mobile Information Systems
Volume 8 (2012), Issue 4, Pages 287-301

Freegaming: Mobile, Collaborative, Adaptive and Augmented Exergaming

Levent Görgü,1 Abraham G. Campbell,1 Kealan McCusker,2 Mauro Dragone,1 Michael J. O'Grady,1 Noel E. O'Connor,2 and Gregory M. P. O'Hare1

1CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland
2CLARITY: Centre for Sensor Web Technologies, Dublin City University, Dublin, Ireland

Received 12 November 2012; Accepted 12 November 2012

Copyright © 2012 Hindawi Publishing Corporation. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.