Research Article
A Mobile Application That Allows Children in the Early Childhood to Program Robots
Table 5
Usability goal outcomes.
| Usability attribute | Usability goal | Usability outcome |
| Learnability | Average time to complete a challenge the first time = 11.7 minutes (between 10 and 30 minutes) | Successful | Average time of training = 30 minutes (between 30 and 60 minutes) | Successful | Efficiency | Percentage of successful challenges = 33% (>70%) | Unsuccessful | Average time to complete one challenge = 11.6 minutes (between 10 and 20 minutes) | Successful | Memorability | Percentage of correct answers about the application = 93% (>80%) | Successful | Errors | Average of errors = 4.3 (between 5 and 10 errors) | Successful | Average recovery errors = 0.7, 16% of total errors (>60%) | Unsuccessful | Satisfaction | Like = 100% (>65) | Successful | Easy = 64% (>65) | Unsuccessful |
|
|