Research Article

The Effects of Consumer Innovativeness on Mobile App Download: Focusing on Comparison of Innovators and Noninnovators

Table 4

Main results of the regression model 2: app category model.

VariablesModels by app categories
Model 2-1: game, appsModel 2-2: hobby, appsModel 2-3: information, apps

Intercept0.289−0.137−0.097
(0.127)(0.179)(0.160)
Noninnovator−0.3990.068−0.174
(0.186)(0.263)(0.234)
Months since adoption−0.129−0.104−0.074
(0.022)(0.027)(0.024)
Noninnovator × months since adoption−0.013−0.173−0.179
(0.019)(0.032)(0.029)
Calendar month0.1090.1900.188
(0.020)(0.028)(0.025)
Demographic control variables
 Age−0.033−0.1880.087
(0.033)(0.422)(0.038)
 Gender−0.069−0.276−0.463
(0.065)(0.084)(0.076)
 Income0.2360.2970.150
(0.071)(0.091)(0.083)
 Region (urban area)0.033−0.1430.192
(0.069)(0.088)(0.080)
Device usage control variables
 Device purchase price ($)0.007−0.084−0.130
(0.032)(0.041)(0.038)
 Voice traffic fees ($)0.0640.101−0.019
(0.033)(0.042)(0.038)
 Instances of text usage0.0270.043−0.111
(0.033)(0.043)(0.039)
 Online Internet traffic fees ($)0.1470.4340.206
(0.032)(0.041)(0.038)
Observations2,4922,4922,492
R20.0320.0940.082

Note. , , and ( ) is standard error.