Research Article
Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms
Table 2
Techniques for different levels of experience in three scenarios.
| Experience | Technique | Scenario 1 (underwater) | Scenario 2 (fishing) | Scenario 3 (coast) |
| Level 1: user-created scene | Multiple layers | o | o | o | Level 2: interactive scene | Water simulation | | o | o | Physics-based deformation | o | | o | Level 3: immersive scene | Image layer (objects) | o | o | o | Video layer (backgrounds) | | o | | 3D audio effects | | o | o |
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