Research Article

A Study on Tracking and Augmentation in Mobile AR for e-Leisure

Table 3

Experimental results of human body tracking methods: performance comparisons with respect to capability, resolution, and the number of people (unit: fps).

Device capabilityNumber of peopleMarker-basedMarkerlessSensor-based
Low resolutionHigh resolutionLow resolutionHigh resolutionLow resolutionHigh resolution

Low spec (Galaxy S4)One33.883.817.630.7560.2860.76
Two31.544.258.060.8060.1060.28
Three32.193.848.050.7260.6460.82
Four34.263.787.600.7260.8260.94
Five33.993.897.580.6760.2860.88
High spec (Galaxy S6)One37.097.9716.271.860.2260.58
Two33.305.8114.971.4360.5860.46
Three38.636.5916.861.9160.1060.46
Four37.587.1914.421.7860.3460.16
Five37.636.5414.971.8060.2860.64