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Mobile Information Systems
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2018
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Article
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Tab 3
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Research Article
A Study on Tracking and Augmentation in Mobile AR for e-Leisure
Table 3
Experimental results of human body tracking methods: performance comparisons with respect to capability, resolution, and the number of people (unit: fps).
Device capability
Number of people
Marker-based
Markerless
Sensor-based
Low resolution
High resolution
Low resolution
High resolution
Low resolution
High resolution
Low spec (Galaxy S4)
One
33.88
3.81
7.63
0.75
60.28
60.76
Two
31.54
4.25
8.06
0.80
60.10
60.28
Three
32.19
3.84
8.05
0.72
60.64
60.82
Four
34.26
3.78
7.60
0.72
60.82
60.94
Five
33.99
3.89
7.58
0.67
60.28
60.88
High spec (Galaxy S6)
One
37.09
7.97
16.27
1.8
60.22
60.58
Two
33.30
5.81
14.97
1.43
60.58
60.46
Three
38.63
6.59
16.86
1.91
60.10
60.46
Four
37.58
7.19
14.42
1.78
60.34
60.16
Five
37.63
6.54
14.97
1.80
60.28
60.64