Research Article
A Trust-Game-Based Access Control Model for Cloud Service
| Attribute | Value |
| Cost | (0, 2000) | Response time (ms) | (0, 400) | Reputation | (1, 10) | Success rate | (0, 100) | Reliability | (0, 100) | Location | {Shanghai, Beijing, London} | Privacy | {Visible to anyone, visible to network, not visible} | Number of concurrent | (0, 1000) | Availability | (0, 100) |
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