Research Article
Prematch Emotions and Coping Styles of Martial Arts Athletes Based on Artificial Intelligence
Table 2
Artificial intelligence and virtual reality technology.
| Item | Intervention | Logistic | Admire | Feel | Competition | Trained | Blend |
| Teaching system | 1.65 | 1.58 | 3.33 | 2.57 | 2.06 | 5.05 | 2.47 | Practice | 5.68 | 4.94 | 2.49 | 3.42 | 4.48 | 4.76 | 2.88 | Performance | 2.77 | 5.26 | 1.82 | 4.83 | 5.1 | 3.41 | 2.09 | Balance of power | 4.8 | 2.27 | 3.09 | 1.1 | 1.62 | 4.34 | 6.97 | LOF | 6.88 | 4.81 | 5.93 | 2.22 | 4.07 | 3.93 | 4.79 |
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