Gamified Mobile Applications for Improving Driving Behavior: A Systematic Mapping Study
Table 2
PICO components for gamified mobile apps about driving behavior improvement.
Components
Description
Population
Mobile application for improvement of driver behavior
Interventions
(i) Intelligent (user-oriented, adaptive, reactive, and responsive) mobile applications (ii) Gamified (gamification) mobile apps (iii) machine learning-based model
Comparison
We compare mobile apps related to the improvement of driving behavior by identifying and comparing their functionalities and by comparing the techniques used to collect and analyze driver’s behavior data
Outcomes
(i) Car or vehicle driver behavior improvement using mobile (ii) Recognize driver’s style and comportment using a smartphone (iii) Improve driver’s engagement and motivation mobile apps