| Set | Components | Keywords |
| 1 | Population | Mobile application, improvement, driver, behavior | 2 | Interventions | Intelligent, mobile application, gamified, gamification machine learning | 3 | Comparison | Mobile app, driving, behavior, collect, analyze, driver, behavior, data | 4 | Outcomes | Car, driver, vehicle, behavior, improvement, mobile, driver, style, comportment, smartphone, driver, engagement, motivation, mobile apps |
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