Research Article
Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework
Table 2
Criteria of MACF evaluation model selected by experts using RST and FDM.
| Criteria | Sub-criteria | Source | RST core | FDM score () | Min | Max | M | DF | Final |
| Meaningful learning (C3) | Active (C31) | [36, 40] | V | 3 | 10 | 7.63 | 7.10 | V | Authentic (C32) | V | 4 | 10 | 7.39 | 6.87 | V | Constructive (C33) | V | 3 | 9 | 7.66 | 7.12 | V | Cooperative (C34) | V | 3 | 8 | 7.11 | 6.35 | X | Personalized (C35) | V | 4 | 10 | 8.61 | 8.01 | V |
| ARCS motivation (C1) | Attention (C11) |
[33] | V | 2 | 9 | 7.68 | 7.14 | V | Relevance (C12) | V | 3 | 10 | 7.33 | 6.82 | V | Confidence (C13) | V | 2 | 9 | 7.42 | 6.90 | V | Satisfaction (C14) | V | 2 | 9 | 7.29 | 6.78 | V |
| Cognitive load (C4) | Effort rating (C41) |
[41] | X | | | | | | Difficulty rating (C42) | V | 5 | 10 | 8.39 | 7.80 | V | Response time (C43) | X | | | | | |
| Flow (C2) | Clear goals (C21) | [34] | V | 4 | 10 | 8.37 | 7.78 | V | Skills (C22) | [34, 44] | V | 5 | 10 | 8.66 | 8.05 | V | Challenge (C23) | [34, 44] | V | 5 | 10 | 8.21 | 7.64 | V | Playfulness (C24) | [45] | V | 6 | 10 | 8.78 | 8.17 | V | Novelty (C25) | [46] | X | | | | | | Attractiveness (C26) | [47] | V | 4 | 10 | 8.13 | 7.56 | V | Ease of use (C27) | [48] | V | 5 | 10 | 8.39 | 7.80 | V | Interactivity (C28) | [49] | X | | | | | |
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Note: V: selected, X: not selected, and DF: defuzzification.
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