Research Article

Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework

Table 2

Criteria of MACF evaluation model selected by experts using RST and FDM.

CriteriaSub-criteriaSourceRST coreFDM score ( )
MinMaxMDFFinal

Meaningful learning (C3) Active (C31)[36, 40]V3107.637.10V
Authentic (C32)V4107.396.87V
Constructive (C33)V397.667.12V
Cooperative (C34)V387.116.35X
Personalized (C35)V4108.618.01V

ARCS motivation (C1)Attention (C11) [33]V297.687.14V
Relevance (C12)V3107.336.82V
Confidence (C13)V297.426.90V
Satisfaction (C14)V297.296.78V

Cognitive load (C4)Effort rating (C41) [41]X
Difficulty rating (C42)V5108.397.80V
Response time (C43)X

Flow (C2)Clear goals (C21)[34]V4108.377.78V
Skills (C22)[34, 44]V5108.668.05V
Challenge (C23)[34, 44]V5108.217.64V
Playfulness (C24)[45]V6108.788.17V
Novelty (C25)[46]X
Attractiveness (C26)[47]V4108.137.56V
Ease of use (C27)[48]V5108.397.80V
Interactivity (C28)[49]X

Note: V: selected, X: not selected, and DF: defuzzification.