Research Article
Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework
Table 3
The summary of evaluation criteria weight.
| Criteria | Global weight | Subcriteria | Weight | Total weight |
| Meaningful learning (C3) |
0.25 | Active (C31) | 0.29 | 0.073 | Authentic (C32) | 0.19 | 0.048 | Constructive (C33) | 0.21 | 0.053 | Personalized (C35) | 0.31 | 0.078 |
| ARCS motivation (C1) |
0.23 | Attention (C11) | 0.34 | 0.078 | Relevance (C12) | 0.25 | 0.058 | Confidence (C13) | 0.16 | 0.037 | Satisfaction (C14) | 0.25 | 0.058 |
| Cognitive load (C4) | 0.04 | Difficulty rating (C42) | 1 | 0.040 |
| Flow (C2) |
0.48 | Clear goals (C21) | 0.1 | 0.048 | Skills (C22) | 0.18 | 0.086 | Challenge (C23) | 0.15 | 0.072 | Playfulness (C24) | 0.27 | 0.130 | Attractiveness (C26) | 0.18 | 0.086 | Ease of use (C27) | 0.12 | 0.058 |
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