Research Article
Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework
Table 4
The final evaluation and ranking of alternative.
| Criteria | Sub-criteria | Game 1 | Game 2 | Game 3 | Game 4 |
| Meaningful learning (C3) | Active (C31) | 0.070 | 0.057 | 0.067 | 0.051 | Authentic (C32) | 0.018 | 0.015 | 0.017 | 0.013 | Constructive (C33) | 0.162 | 0.133 | 0.154 | 0.131 | Personalized (C35) | 0.027 | 0.022 | 0.026 | 0.020 |
| ARCS motivation (C1) | Attention (C11) | 0.160 | 0.131 | 0.152 | 0.120 | Relevance (C12) | 0.112 | 0.092 | 0.106 | 0.082 | Confidence (C13) | 0.051 | 0.042 | 0.048 | 0.032 | Satisfaction (C14) | 0.033 | 0.027 | 0.031 | 0.028 |
| Cognitive load (C4) | Difficulty rating (C42) | 0.035 | 0.057 | 0.045 | 0.067 |
| Flow (C2) | Clear goals (C21) | 0.048 | 0.039 | 0.046 | 0.041 | Skills (C22) | 0.032 | 0.026 | 0.030 | 0.028 | Challenge (C23) | 0.033 | 0.027 | 0.031 | 0.025 | Playfulness (C24) | 0.046 | 0.045 | 0.044 | 0.036 | Attractiveness (C26) | 0.030 | 0.032 | 0.030 | 0.023 | Ease of use (C27) | 0.040 | 0.041 | 0.038 | 0.031 |
| TOPSIS ranking calculation | | 0.152 | 0.147 | 0.146 | 0.145 | | 0.106 | 0.068 | 0.096 | 0.063 | | 0.320 | 0.189 | 0.298 | 0.183 | Ranking | 1 | 3 | 2 | 4 |
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