Research Article

Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework

Table 4

The final evaluation and ranking of alternative.

CriteriaSub-criteriaGame 1Game 2Game 3Game 4

Meaningful learning (C3)Active (C31)0.0700.0570.0670.051
Authentic (C32)0.0180.0150.0170.013
Constructive (C33)0.1620.1330.1540.131
Personalized (C35)0.0270.0220.0260.020

ARCS motivation (C1)Attention (C11)0.1600.1310.1520.120
Relevance (C12)0.1120.0920.1060.082
Confidence (C13)0.0510.0420.0480.032
Satisfaction (C14)0.0330.0270.0310.028

Cognitive load (C4)Difficulty rating (C42)0.0350.0570.0450.067

Flow (C2)Clear goals (C21)0.0480.0390.0460.041
Skills (C22)0.0320.0260.0300.028
Challenge (C23)0.0330.0270.0310.025
Playfulness (C24)0.0460.0450.0440.036
Attractiveness (C26)0.0300.0320.0300.023
Ease of use (C27)0.0400.0410.0380.031

TOPSIS ranking calculation 0.1520.1470.1460.145
0.1060.0680.0960.063
0.3200.1890.2980.183
Ranking1324