Research Article
Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games
| Mobile rendering | Real-time Rendering | Subsurface rendering |
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Clockcycle [9] |
Jensen et al. [4], Yang and Wang [10] | Yan et al. [11] | Doner and Wann Jensen [5] | Zhang and Shigeo [12] | None |
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