Research Article

Subsurface Scattering-Based Object Rendering Techniques for Real-Time Smartphone Games

Table 1

Related studies.

Mobile renderingReal-time RenderingSubsurface rendering

Clockcycle [9] Jensen et al. [4], Yang and Wang [10]
Yan et al. [11]Doner and Wann Jensen [5]
Zhang and Shigeo [12]
None